The debate in many a gamer’s minds lately has been whether or not completion of the main questline in Skyrim means the end of the game’s ability to keep our interest. For a many the answer could be either, but this article will help in explaining the reasons behind both.
Don’t miss our Elder Scrolls V: Skyrim Walkthrough Strategy Guide
On the positive side, merely saying the words “main story quest line” simply isn’t enough to define the land of Skyrim as even though the ‘mission generation system’ will continually create alternate side-quests each playthrough, there are major questlines in each of the master categories as well including Mage, Thief, Hunter, etc all with very intricate occurrences and outcomes based on how you’ve interacted this time around and choices you’ve made which is the Bethesda answer to ‘re-playability’.
On the con side of the argument, as an employee of a rather large gaming company, a comrade came into work one day and told me “I’ve finished the main story and at level 54 I don’t feel there’s anywhere else I’d want to go in Skyrim anymore.”
This seems to be another rather large demographic as per an article recently written about Skyrim complaining mostly that the journal system is both not helpful enough (rightly so), and can actually hinder or ruin a players experience based on missions assigned.
For example if you wish to be a good character you are still asked to join the thieves guild to complete a certain objective and to do so requires making quite a few enemies. You cannot remove the mission from your journal without completing it.
For any gamer’s attachement in previous titles (Diablo comes to mind), one knows to do the best in game job requires completing everything. However your choices are not as clear cut when it comes to this task list given by the journal system in this regard.
Final conclusion about this subject is no, Skyrim does not end after the main story quest is completed unless you want it to.
However for many it does appear to lose its appeal unless you intend to build different character types for experimentation which this author was originally intending to do for as many years as Diablo 2 was so appealing (around 5).
Personal thought and reason for the writing of this entry other than just for gamer’s overall knowledge of the subject, was the fact that at first Skyrim did feel quite a bit like a full blown Diablo-esk experience in true 3D.
It almost felt like it could outdo a real gamers need for the next Diablo, or at least come in as a good equal. After completing everything at level 34, this author concludes that replaying Skyrim would only re-hash most of the same rigamoral without any new experiences except tiny changes in menial tasks and minor gameplay enhancement from character building choices.
Personal thought and reason for the writing of this entry other than just for gamer’s overall knowledge of the subject, was the fact that at first Skyrim did feel quite a bit like a full blown Diablo-esk experience in true 3D. It almost felt like it could outdo a real gamers need for the next Diablo, or at least come in as a good equal. After completing everything at level 34, this author concludes that replaying Skyrim would only re-hash most of the same rigamoral without any new experiences except tiny changes in menial tasks and minor gameplay enhancement from character building choices. If given the option of a world like Diablo 2 or 3 that changes maps and monsters each playthrough, along with defined character selection from the start, you can’t compare the two, and ultimately Diablo’s simple RPG style design and randomize world structure still offers a much more rewarding experience and incentive to playing it over and over (i.e. multiplayer, hardcore modes and the like) than the time invested in the very stylishly developed and still extremely worthwhile experience to be had in the world of Elder Scrolls V: Skyrim.
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