While in your spare time of playing games, you are likely to touch things that is much more relaxing. Here, I would like to tell you the story of The Elder Scrolls Online.
Well, the Elder Scrolls Online story begins in the time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom.
The constellation of the Serpent grew so large that it dominated the night sky. An arcane explosion of energy in the imperial city set off mystical aftershocks that swept across Nirn four years ago. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before.
Therefore, to start the massive scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape.
Three alliances compete for control of the imperial city and the white-gold tower in the midst of this chaos. Well, in the meantime, the three one will take up arms against the empire, and against each other, to wrest control of the imperial city and white-gold tower from the dark forces of oblivion itself.
High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest. Valenwood and Elsweyr have forged an alliance of their own with Summerset, while Black Marsh, Morrowind, and Skyrim have formed a third, uneasy pact.